Çözüldü Why My Server Drops Too Many Items Despite Low Drop Rates

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Why My Server Drops Too Many Items Despite Low Drop Rates

The Problem

Even though I set:
  • Very low DropRatio values (like 3.33E-06)
  • Server.cfg DropRate = 0.5

The server still drops:
300+ items in 3 days

So what's going on?



How the Drop System Actually Works

There are two layers of drop calculations:

1) Monster Drop Table
  • Controls if a group can drop
  • Example:
Kod:
DropRatio = 3.33E-06

2) Item Group Table
  • Controls which item drops inside the group
  • Example:
Kod:
SelectRatio = 0.001  (0.1%)
SelectRatio = 0.01   (1%)



Why You Still Get Too Many Drops

1) Multiple Rolls Per Kill

The server does NOT roll once.
It rolls many times per monster kill.

Example:
  • 10–50 roll attempts per kill
  • Multiple item groups checked each time

→ This increases total drop chance massively.



2) High Monster Kill Count
Even very small chances become big over time.

Example:
  • 10,000 mobs killed per day
  • Tiny chance × huge number = many drops



3) Server.cfg Is a Multiplier

Kod:
DropRate = 0.5

This does NOT mean 0.5%.

It means:
Kod:
FinalRate = DropRatio × 0.5

So:
Kod:
3.33E-06 × 0.5 = 1.665E-06

Still small—but applied many times.



4) Group + Item Chance Combined

Real formula:
Kod:
Final Chance = DropRatio × SelectRatio × Number of Rolls

Even if each value is small:
→ Combined result becomes noticeable.



5) SelectRatio Is Not That Low

  • 0.001 = 0.1% (actually medium in multi-roll systems)
  • 0.01 = 1% (HIGH for rare items)

If you have many items in a group:
→ Drop frequency increases a lot.



How to Fix It

✔ Option 1: Lower SelectRatio

Kod:
0.001 → 0.0001
0.01  → 0.001

✔ Option 2: Reduce Roll Attempts
Check configs like:
  • DropItemCount
  • MaxDropRoll
  • MonsterDropCount

✔ Option 3: Lower DropRatio
Kod:
3.33E-06 → 1E-06 or lower

✔ Option 4: Reduce Drop Groups
Instead of:
- Weapon + Set + Accessory all dropping

Try:
- Limit to 1 group per monster



Final Conclusion

Your drop rates are not "wrong".

The system multiplies probability by:
  • Number of rolls
  • Number of groups
  • Number of kills

Result:
Low rates × many attempts = High total drops



If needed, I can calculate your real drop rate.
Just tell me:
  • Rolls per kill
  • Average mobs killed per day
 
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