Description
This system allows you to create a Job Level Buff structure in VSRO where players receive specific buffs based on their job level (Trader, Hunter, Thief). The buffs scale from level 1 to level 10, giving progressive advantages.
System Logic
- Job Level 1 → Basic Buff
- Job Level 5 → Medium Buff
- Job Level 10 → Strong Buff
- Buffs scale with job progression
- Works via database + skill system
Example Structure
Kod:
Job Level 1 → +5% Damage / +5% Defense
Job Level 2 → +10% Damage / +10% Defense
Job Level 3 → +15% Damage / +15% Defense
Job Level 4 → +20% Damage / +20% Defense
Job Level 5 → +25% Damage / +25% Defense
Job Level 6 → +30% Damage / +30% Defense
Job Level 7 → +35% Damage / +35% Defense
Job Level 8 → +40% Damage / +40% Defense
Job Level 9 → +45% Damage / +45% Defense
Job Level 10 → +50% Damage / +50% DefenseHow To Implement
- Create custom buff skills in SkillData
- Link buffs to job levels
- Use trigger system (job level check)
- Sync DB and media files
Important Notes
- Requires SkillData ENC editing
- Must match server + client
- Avoid overpowered values
- Test each level carefully
Usage Areas
- Job system improvement
- PvP balance
- Incentive for job leveling
- Custom server features
Pro Tip
You can combine this system with Unique rewards or Silk rewards to create a complete Job progression system.


İçeriği görüntülemek için Giriş yapın veya Kayıt olun.
- Meta Title
- Job Lv 1–10 Buff System by Hero Vsro
- Meta Description
- Create a Job Level Buff System from level 1 to 10 in VSRO using database-based logic and scaling buffs.
